Disclaimer: This is a long, self-indulgent post. You may want to grab a coffee first, or better yet move on to something completely different.
A little about kab software
I started kab software in 1996 when I released Lydia Email Agent, it was very popular back when everyone had limited dial-up accounts. In 1998 kabsoftware.com went online with the release of KABcam (still selling after 20 years). The KAB in kab software are my initials and I write in lowercase because I don’t like the look of it when my initials are capitalized. I pronounce it cab software rather than k-a-b software.
Before kab software
In 1992 I wrote software for the Tandy Color Computer (Coco) and DOS using the name KLG Systems, I won’t go into that that name means. 🙂 My most popular program was Sidney the Super Space Snake for the Coco III, if you were part of the Coco community back then you may have seen Sidney in the Coco magazine The Rainbow. In 2019 I recreated Sidney the Super Space Snake for Windows, Linux and Android. After the Coco was discontinued I switched to creating DOS and Windows (version 3) shareware that was distributed on BBS‘.
My stint as a professional game developer
In 1995 I was hired part time to help program a DOS based graphic adventure game called Curly’s Adventure. The game was being developed by Sylum Entertainment and produced by Epic (called Epic Megagames back then). With the release of Windows 95 and the first version of DirectX in beta, Epic wanted the game moved to Windows. The original lead programmer had no experience in Windows programming and left the game, I was brought on full-time as the lead programmer. Unfortunately Sylum Entertainment suffered from bad management and in 1997 Epic dropped Curly’s Adventure. I continued to work on the game while Sylum Entertainment tried to find another producer. I left the game in 1998, Curly’s Adventure was officially cancelled in 1999.
The past, present and future
From the release of Lydia Email Agent in 1996 to the release of Gee MailBackup in 2019, kab software has been creating software for humans for over 20 years. The next 20 years should be fun!
And what about me?
By day I am an IT Manager for a manufacturing company in Texas. The rest of the time I play the guitar (and sometimes the mandolin) in a worship band, create a 3D webcomic called Bob Swersky, Super Hero, fly model airplanes and drones, and play Guild Wars 2 even though I’m probably too old to. All of the time I am a husband, father and Christian.